![]() ![]() Where Doom and its countless clones sought to capture the visceral arcade thrill of mowing down enemies in blocky facsimiles of the world (did you know Doom II takes place almost entirely on Earth?), Looking Glass sought to put players into believable worlds with logical solutions to complex problems. Following the Ultima Underworld duology and leading to Thief, the Dark Project in 98, System Shock 2 in 99 (Levine's Irrational Games), and Deus Ex in 2000 (Ion Storm), this short span of time saw Looking Glass Studios and its descendants laying down the foundation of and defining what producer Warren Spector and legendary designer Doug Church would eventually dub the "immersive sim". System Shock is a very special game in the medium's relatively short history, coming out in 1994 just about a year after Doom destroyed college computer labs and telecom lines. " 'System Shock' TV Series Names 2021 'Mortal Kombat' Writer As Director". ![]() ^ "System Shock 3 is Being Developed Without Warren Spector's Involvement"."How Resident Evil 4 led to Visceral making Dead Space-instead of System Shock 3". ![]() "System Shock 2 Enhanced Edition focusing on co-op multiplayer, "experimenting" with other platforms". "See what the System Shock reboot looks like in Unreal Engine". "System Shock reboot that raised $1.3M on Kickstarter is now on 'hiatus' ". "Here's What's New In System Shock: Enhanced Edition". "Edge's Top 100 games - almost certainly not yours | Technology | .uk".
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